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C++ OpenGL Tutorial - 35 - Framebuffers (Stencil, Depth, Color)

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In this video, we go over the concepts of framebuffers and what elements it has and how it works in an OpenGL program. Additionally, we experiment with working with a few of these types and look at some of the cool effects you can create using knowledge of the topics. Found a semi-fix of the error at 2:01:00 Full fix in next video: Cube Positions Pastebin: Useful Links: • Framebuffers: • Stencil Testing: • Depth Testing: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Hyper Light Drifter OST by Disasterpeace ().

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