Welcome back! Today we're going over how to create the confetti cube effect that we released last week. The cube has a few elements to it. Firstly, there's the VEX heavy Rubik's cube that solves itself. After that we have to convert it into an RBD object. Once that's done, we emit points from the high velocity areas of the cube that we convert to pieces of confetti which gets packed and used in a rigid body solver. The rigid body aspects are covered in part 2 which will be released next week. I highly rec
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