A University specialism project. Over 5 weeks I made a proof of concept for being able to cut a hole of any shape into a wall and then look/shoot/walk through that hole. I used render targets to draw onto the texture of the wall and to flood fill the shape that has been drawn, turning it transparent. I then gave the inverse of that material to another wall in the same location so that it only shows the shape the player has cut out, this can then be moved out separately giving the impression of the shape falling out of the wall. The collisions are simply taken from the edges of the wall to the extremes of where the player has drawn, given more time I would have voxelised the collision generation as currently it is limited to 'removing' a square as opposed to a unique shape that the player has drawn (meaning there would be areas with incorrect collision if the player draws diagonally). Part of this project was the visulal aesthetic of the mechanic however it was not t
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