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C++ OpenGL Tutorial - 44 - UBO Class and Algorithm Part 1

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Part 2: In this video, we integrate another new shader concept, this time it is Uniform Buffer Objects (UBOs). This gives us access to much more uniform memory in the shader in a more organized manner. We program a UBO class to represent the buffer (as an extension of the BufferObject class). We also implement an algorithm that iterates through the values associated with the UBO. • Official UBO Specification (Example given about half way through the file): • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the album, One by C418 ().

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