FSR 3 Frame Generation is on consoles now! In this video I test FSR 3 Frame Generation on PS5 in the first game to implement the technology on consoles- Immortals of Aveum. I look at performance and latency experience at a variety of display settings includine 120FPS VRR, 120FPS no VRR, and 60FPS no VRR. What equipment do I use to make my videos? Camera: Sony a6100 Camera Lens: Sigma 16mm f/1.4 Camera Capture Card: Elgato CamLink 4K PC Capture Card: Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020) Portable Mic attached to camera: Rode Video Micro Audio Interface: Focusrite Scarlett 2i2 3rd Gen: Greenscreen: Emart Collapsable Lights: Neewar Dimmable USB LED RGB Strip Backlight on desk: Sponsor my channel monthly by clicking the “Join“ button: Donate directly to the channel via PayPal: Disclaimer: I may earn money on qualifying purchases through affiliate links above. Chapters: 0:00 FSR 3 Frame Generation is on consoles now! 0:21 What is Frame Generation anyway? 1:19 How are we monitoring VRR refresh rate on a console? 2:45 Testing FSR 3 FG on vs OFF on 120Hz VRR display (PS5, LG C1 OLED TV) 6:45 So would I rather play with FG on or off on a 120Hz VRR display? 7:55 What about 120Hz TVs without variable refresh rate support? 11:21 What about 60Hz displays? Input lag!!! 13:18 Final Thoughts
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