Dive into some tips and tricks I've learnt from using Vellum in production. We'll tackle topics such as adding wrinkles to incoming animations without the muscle solver. We'll also discuss the importance of collision ignore and how to use it to prevent jitter and how to explore some creative solutions with it. Stay tuned as we unlock the secrets to taking your Vellum simulations to the next level! Paul Esteves is a freelance 3D artist who is focused primarily on motion design for advertising and branding. Houdini is his tool of choice, but he also enjoy hobbies like playing guitar and woodworking. Originally from Durban, South Africa, he now calls Munich, Germany, home.
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