Selaco is out now on PC on early access... and it's one of the best shooters we've played in recent times. Thing is... its technical underpinnings are based on the GZDoom engine, which in turn, is based on classic id software code, open sourced by John Carmack decades ago. John Linneman tells us about why Selaco is so good and goes in-depth on how the various technical elements come together to produce such an impressive new game. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: 00:00 - Introduction 01:21 - Is It Really the Doom Engine?! 02:15 - All About Destruction 03:23 - Sound Effects Are Amazing 04:11 - Visual Effects 05:50 - The World Design 08:14 - Sprites For the Win 09:24 - Options Menu and Steam Deck 10:53 - Great Soundtrack 12:36 - Final Points
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