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Galaxia Demo July '16 - Voxel asteroids, landing on some planets

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Tech demo of my current progress on the Galaxia engine. Mostly showing off the procedural voxel terrain rendering I've been working on recently, but also just going for a fly around and visiting some different asteroids & asteroid belts, planets, moons and solar systems (just ignore those two planets at the 's a bug, heh). From the beginning I have designed the engine with navigating through the realistically scaled procedural universe at a very rapid pace in mind. And every game I've played I wanted to zoom out further, so in Galaxia I made it so that you can zoom out forever. Or at least until the computer runs out of numbers. I also plan to make all surfaces destructible and editable, as part of a gameplay mechanic (i.e. space sandbox). The voxel rendering is done with the dual contouring method, mostly on the GPU. I have been developing a continuous LOD fading method for voxel terrain chunks, aiming for a seamless transition between the levels of detail. It's still some

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