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BLENDERSUSHI / Test Demo Cycles Volume

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THE RECIPE: #b3d #sverchok #sv3d #jimmy #blendersushi 1. I scanned my head using the iPad and Structure Sensor, which gave me rough 3D geometry and texture (comes with UV). 2. Import the scan into Blender 3D (Open Source, Free Tool, any good library computer can load this, even better at University or home computers). 3. We will want to use the Vertex Color to render as Volume in Blender Cycles Render Engine. Thankfully Blender has this feature via Point Density node. 4. Transferring and baking Texture and UV into the mesh is done via Dyna

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