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Ubisoft Candyshop Days 2019 - Exploring Color In Substance Designer

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Each year Ubisoft holds a company event dedicated to Material Art and our internal library tool, Candyshop. Last year I was invited to give a talk there and Ubisoft has been kind enough to let me share it publicly with the community! The talk details the research I had done into different workflows for creating color and the subsequent nodes that came from this research.

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