More animation stuff that isn’t finished. I lost interest in this one, unfortunately. But it still has a lot of work put into it that’s maybe still worth seeing. I had a couple ideas for FPS character animations that I hoped more games would have done, where the animation depends and has conditions on the context of your situation. You got a normal reload, then you got a quick and hasty middle-of-the-battle reload as if your cover got blown, and you got a cute and quiet and stealthy one. The unfinished one at the end was supposed to be an artistic take on turning the gun into a slide-action or whateva you call it, where you have to rechamber every time so your bullets won’t drop. I imagine it’s a lot of work if games started doing that, but it would be pretty cool if some games just focused more on character than putting all the spotlight on how guns worked. Sorry for the unfinished work, but I already have a lot of wips that I doubt would see the light of day, but I thought some are still worth sharing perhaps… Music: I absolutely forgor D: It’s from a TV show
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