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#160 - Garrett Young Interview(General Manager On DOOM 2016)

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Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace. #doom #doom2016 #forza SOCIAL MEDIA TWITTER - @garretty TIMESTAMPS 00:00 - Intro 01:05 - Working On DOOM 2016 06:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 2016 12:30 - Single Player Mode/Push Forward Combat/ 17:05 - Difficulty Story On Nightmare 21:56 - Tackling The FPS Platforming Problem In DOOM 2016 24:20 - Metroid Prime & Batman’s Influence On DOOM 2016 26:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast 31:21 - Working On Forza 33:23 - Working On The City Tracks/Building Up The Team/Publishing Vs Game Studios 37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working 39:51 - The Reality Of Crunch In The Industry/Management 48:20 - Fake Deadlines/Agile Development 51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future

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