How to guide shortest paths through a mesh with noise and distance to surface. 0:00 Introduction 0:47 Mesh Preparation 1:41 Fill with Tetrahedra 2:56 Starts and Endings 4:56 Shortest paths 5:46 Smoothing paths 7:26 Inserting a hole 8:55 Noisy paths 10:46 Distance to surface 13:01 Adding thickness 15:43 Meshing 17:45 Discussion Houdini File: Curve-based UV Unrapping Shader: Curve-based UV Unrapping (VEX wrangle):
Hide player controls
Hide resume playing