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Beyond Gamification: Embodied Cognition for VR Games

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In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon interaction for dungeon crawler ‘In Death’—showing how to design VR games for kinesthetic engagement. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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