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UE4 Performance - BP vs C++ vs Blueprint Nativization | feat. Multithreaded Tick

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1. Quick Timestamp for Results: [5:06] 2. Shameless plug - My “Loading Screen System“ on the UE4 Marketplace: (Loading Screen System) 3. Video Description: In this video I try to showcase a comparison between C performance, regular Blueprints, and Nativized BPs. The test spawns a large number of actors (10,000-30,000) with each actor executing small math calculations in its tick event. There is no visual component to the actors (as this al

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