CI/CD systems are commonly used in Unreal Engine for the building and packaging of game clients. In this session, Vladimir Alyamkin explains why there are many more routine tasks that can—and should—be automated with CI/CD. These include asset validation checks, AI-based level tests for QA teams, and even game patch build and delivery to production environments. He explores why it’s not just about time saving, but also about finding ways to minimize the effect of human error on the development workflow. Th
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