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Talking Topology & Environment Art With Nate Stephens (Art Director - Respawn Entertainment)

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We've got 50 minutes of juicy Topology/Environment Art talk with Nate Stephens (Art Director - Respawn - STAR WARS Jedi: Survivor). Big thanks to Nate for taking the time out to share his awesome knowledge! A lot of topics covered with a screen-share of MIRO for visual aid, including texel density, topology, trimsheets, production timelines, the grid, sculpting, Q&A, and more! 😁 00:00 Intro 00:25 Who is Nate Stephens? 02:25 The Pillar Mystery 05:25 Dotted Edge Loops 08:08 Why So Many Loops? 11:10 Stitched Geometry AO 13:40 The Grid & Texel Density 17:35 The Grid Always Halves Itself 18:50 Texel Density & Large Meshes 23:25 Gen Four Vs Gen Five Topology 27:40 Unwrapping Dense Topology 30:03 Using Noise In Sculpts 31:40 Is Using Sculpted Alphas Cheating? 33:31 ZBrush Live Boolean 34:30 Sculpted Trimsheets 37:28 What is Art Sheet? 39:01 Jedi Survivor Topology 40:05 How Long Does a Level Take? 41:55 How Does a Lev

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