0:00 Rumba at Annecy's MIFA 0:05 Live sculpt animation 0:22 Effective sticky deformer 0:36 Organise your layers in groups 0:41 New dynamic layers edition system 0:48 Asset layers 0:58 New posing Tools 1:13 New graph editor tools 1:15 Full animation flip and mirror 1:22 Export your animation to Maya 1:30 Unbaked and editable animation from Rumba in Maya 1:35 Import your animation from Maya 1:42 Recover your keys and tangents 1:48 Complex Maya rig support 1:58 Credits Credits : * Seed Modeling and Rigging by Alexis Blanchard, Surfacing by Jean-Michel Bihorel * Robot Modeling by Matthieu Millot, Rigging by Alexis Blanchard, Surfacing by Jean-Michel Bihorel * Pumpkin Modeling and Rigging by Méliane Saintilan Piel, Surfacing by Hugo Dumont * Inspector Gadget Modeling and Rigging by Marie Le Néel, Surfacing by Lucie Mosseron * Shark man Modeling & Surfacing by Hugo Dreux, Rigging by Méliane Saintilan Piel * Solid Snake Modeling & Surfacing by Romain Gueusset, Rigging by Méliane Saintilan Piel * Loukoum & Moldy Modeling & Surfacing by Marion Denis, Rigging by Yann Genty * Dragon Modeling and Rigging by Truong cg artist * Spiderman Modeling by Yanin Srisarntiwong Rigging by Jirawat Srisarntiwong * Animations by Camille Campion
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