This presentation was recorded at YOW! 2022. #GOTOcon #YOW Jessica Kerr - Developer, Writer & Podcaster @jessitronica RESOURCES ABSTRACT Playing games, we can focus deeply and work really hard and also have a good time. This is what I want out of work, too. Traditional gamification adds points, competition, and badges to make work appear more game-like. This corrodes collaboration, replacing a deeper meaning with superficial characteristics of games. We can go deeper: let's talk about how game designers craft an experience for the players, and then apply those principles to the experience of participating in a software team. Games have a lot to teach us, if we look below the surface. Jessitron brings examples from games, principles of game design, and insight into the nature of software development. Together, this leads to a new way to lead and to live: choosing and designing our own forms of agency. [...] Download slides and read the full abstract here: RECOMMENDED BOOKS Kevlin Henney • 97 Things Every Programmer Should Know • Henney & Monson-Haefel • 97 Things Every Software Architect Should Know • Matthew Skelton & Manuel Pais • Team Topologies • Michael Jackson • Software Requirements and Specifications • Geoffrey West • Scale • Donald G. Reinertsen • The Principles of Product Development Flow • #Gamification #HumanFactor #Games #LearningFromGameDesign #GameDesign #SoftwareEngineering #Programming #Teams #JesscaKerr #YOWcon Looking for a unique learning experience? Attend the next GOTO conference near you! Get your ticket at Sign up for updates and specials at SUBSCRIBE TO OUR CHANNEL - new videos posted almost daily.
Hide player controls
Hide resume playing