Please use our forums to get answers from us directly: We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second. A few things to mention: If things seem too bouncy, please remember we're using real life spring and damper rates, and it probably looks wrong because nobody eve
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