Brushify is an asset library and toolset for UE4 that lets you create HUGE playable open worlds. Download Brushify here: Use #brushify on social media! Finished Artwork here: PC specifications: CPU - AMD Threadripper 1950x - US: UK: 64GB Ram - Ripjaws V - US: UK: 1080TI - US: UK: Timestamps: 0:00 - Introduction 0:42 - Installing Brushify packs using Unreal Engine launcher 4:01 - Starting the Natural Roads pack example level 5:33 - Removing assets from the example level 7:40 - Brushify Product Catalog Overview 8:50 - Adding Foliage and Trees from the Brushify Forest Pack 13:49 - Using Alpha sculpting brushes on the landscape 15:26 - Brushify uses real world elevation data to generate the sculpting brushes 18:15 - Texturing the landscape using Brushify Landscape Automaterial 20:50 - Blocking out the scene with props 23:36 - Enabling the Modeling Tools Editor mode 24:09 - Modeling the wooden House using the Unreal modelling tools 32:14 - Creating a pond using Brushify water material 36:27 - More foliage painting 37:30 - Procedural foliage generation 49:16 - Road and Spline tool 57:34 - Cloud Shadows material overview 1:08:30 - Adding cinematic camera and establishing a composition 1:18:25 - Detailing with Megascans assets 1:38:15 - Final Artwork, subscribe if you like this free content! In this tutorial I walk through the entire Brushify workflow. In just 2 hours I create a little house in the forest. Follow me on Artstation: Support me on Patreon: @brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4 Music 'We're going home' by Meydän (licensed under CC BY 4.0) © 2020 by Joe Garth All Rights Reserved DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission at no extra cost to you. This helps support the channel and allows me to continue to make videos like this. Thank you for the support!
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