Welcome to Part 2 of the Movie Render Queue Tutorial! In this video we will be taking a look at a few limitations the Movie Render Queue has, as well as a few nice features that can really save you a lot of time. Relevant links: Part 1 of this video: Cryptomatte/Object ID Tutorial: Goddess Temple Environment: Official Unreal Documentation: 1. 2. Timestamps: 00:00 - Intro 00:38 - Limitation / Issue #1 - Object ID Pass When Subsampling 03:56 - Limitation / Issue #2 - No DoF with Object ID Pass 06:29 - Limitation / Issue #3 - Lack of 32-bit .EXR Zdepth 08:23 - Handy Feature #1 - Render Presets 09:30 - Handy Feature #2 - Render Queue 11:34 - Outro --------------- Follow me on Social Media! Instagram: Artstation: Twitter: Thank you for watching!
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