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Snowtracks Shader - Unity CG/C# Tutorial Part 3 - Draw to Splatmap

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A new tutorial series on how to create a snowtracks shader in CG language, within the Unity Engine. You might want to make footprints in the sand, or snow. Or create a thick line of tire tracks, but also displace the terrain. With this tutorial you can do that, using tesselation. Learn step by step how to do it. Created by Peter Olthof from Peer Play. Special Thanks to: Devin the dude, Yume (dream) & Bodhi Donselaar Bodhi Donselaar's Portfolio: Support me in creating tutorials by becoming a patron on my Patreon and get access to the full source code of all tutorials. One time PayPal donations are also welcome!

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