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NVIDIA Did It: Ray Tracing 10,000 Times Faster!

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❤️ Check out Lambda here and sign up for their GPU Cloud: 📝 The wave sim paper “A Generalized Ray Formulation For Wave-Optics Rendering “ is available here: 📝 The glint paper “Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids “ is available here: 📝 Christian's rendering paper “Sampling-Distribution-Based Evaluation for Monte Carlo Rendering“ is available here: Evaluation for Monte Carlo My latest paper on simulations that look almost like reality is available for free here: Or this is the orig. Nature Physics link with clickable citations: Credits: Beetles: : Bornite: #jp-carousel-2432 Bornite: Bike: Shlomi Steinberg 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Benji Rabhan, Bret Brizzee, Bryan Learn, B Shang, Christian Ahlin, Eric Martel, Geronimo Moralez, Gordon Child, Jace O'Brien, Jack Lukic, John Le, Kenneth Davis, Klaus Busse, Kyle Davis, Lorin Atzberger, Lukas Biewald, Martin, Matthew Valle, Michael Albrecht, Michael Tedder, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Rajarshi Nigam, Ramsey Elbasheer, Richard Sundvall, Steef, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi. If you wish to appear here or pick up other perks, click here: Thumbnail background design: Felícia Zsolnai-Fehér - Károly Zsolnai-Fehér's links: Twitter: Web: ~zsolnai/ #nvidia

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