In this talk, Mai will walk you through Houdini 19 and SideFX Labs' newest real-time pyro workflows. Beautiful and fast viewport renders, film-industry-standard ACES color space setups, redesigned visualization and flipbook export tools, our latest compression and shader techniques, all of which work together to bring your real-time pyro effects to the next level, where they can fit naturally within the highly realistic environments of the next-gen games. Mai Ao is a new member of SideFX Labs team and a technical artist who previously worked in game productions creating procedural pipelines, FX simulations, and shaders. He's here to drink coffee and develop tools, and he's all out of coffee at the moment.
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