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Jean-Francois Arcand & Jeremie Papillon - Building WebSockets Gaming Applications

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This session will illustrate the Atmosphere Framework's concepts by building a reactive gaming application using WebSockets, Atmosphere, React Native and the Netty I/O Framework. First, we will explain how to implement an Atmosphere's WebSocketProcessor API as a foundation for a real time gaming application. Second, we will demonstrate how to use for building injection of any kind of objects inside our WebSocketProcessor. Next we will use Doodgame, a real time gaming application developped by , available on IOS and Android, to demonstrate how quickly a client can be build hooked to our new WebSocketProcessor. We will conclude with performance tips and tricks when building WebSocket applications using Atmosphere.

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