Hi guys, here is simple HDA that help generate big rock with megascan rock mesh then baking Rock Mesh and Texture Maps To Unreal Engine. - Baking mesh from scatter object - Render out texture maps : Diffuse, AO, Curvature, Normal,... Facebook Page: Instagram –––––––––––––––––––––––––––––– BG Music: Snowfall by Scott Buckley Thanks for great music! ––––––––––––––––––––––––––––––
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