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Color Quantization and Dithering

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In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Topics covered include texture filtering, bayer dithering, color palette quantization, sharpness, and color palette swapping. Support me on Patreon! Twitter: Twitch: Code: Join My Discord Server! Music: Joy - Persona 3 OST During The Test - Persona 3 OST Afternoon Break - Persona 3 OST Sandgem Town (Day) - Pokemon Diamond/Pearl OST This Mysterious Feeling - Persona 3 OST New Game - World Of Horror OST Blow Me Away - Cover by @LittleVMills Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #pixelart

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