Tekken 3 is the third installment in the popular Tekken fighting game series. It was released for Arcades in March 1997, and for the PlayStation in March - September 1998. The original Arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. Tekken 3 is still widely considered one of the greatest games of its genre, and of all time. Tekken Tag Tournament 2 (鉄拳タッグトーナメント2 Tekken Taggu Tōnamento 2), unofficially shortened as TTT2, is the 10th installment in the Tekken fighting game series, and is the successor to the 1999 game, Tekken Tag Tournament. The console release of the game will feature over 50 characters, this includes the return of Kunimitsu, Michelle Chang and Prototype Jack from the original Tekken, Angel and Alex from Tekken 2, Humanoid Ogre (now known as Ancient Ogre), Tiger Jackson and Forest Law from Tekken 3,as well as Tekken 4's Combot appearing as a playable training dummy in the game's Fight Lab mode. Featured characters: Alex (console) Alisa Bosconovitch Angel (console DLC) Ancient Ogre (console DLC) Anna Williams Armor King II Asuka Kazama Baek Doo San Bob Bruce Irvin Bryan Fury Christie Monteiro Combot (console) Craig Marduk Devil Jin Eddy Gordo Émilie “Lili“ de Rochefort Feng Wei Forest Law (console) Ganryu Heihachi Mishima Hwoarang Jack-6 Jin Kazama Jinpachi Mishima Julia Chang/Jaycee Jun Kazama Kazuya Mishima/Devil Kazuya King II Kuma II Kunimitsu (console DLC) Lars Alexandersson Lee Chaolan/Violet Lei Wulong Leo Kliesen Ling Xiaoyu Marshall Law Michelle Chang (console DLC) Miguel Caballero Rojo Mokujin Nina Williams Panda Paul Phoenix Prototype Jack (console) Raven Roger Jr. Sergei Dragunov Steve Fox Tiger Jackson (console) True Ogre Wang Jinrei Unknown (final boss) Yoshimitsu Zafina The arcade version features all 41 playable characters from Tekken 6 (including Panda as a non-palette swap character) along with Jun Kazama from Tekken 2, True Ogre from Tekken 3 and Jinpachi Mishima from Tekken 5 all with updated character designs. Devil Kazuya also makes an appearance but as an in-game transformation of Kazuya and Unknown from Tekken Tag Tournament also reappears as one of the final bosses. The game also introduces a new masked character named Jaycee (ジェイシー Jeishī?) who is in fact Julia Chang's alter-ego. She retains her fighting style of Chinese Kenpo, with added Lucha Libre moves. In Tekken Tag Tournament 2, a lot of characters speak in their native language. This has been noticed as Lili speaks French, Eddy Gordo and Christie Monteiro speak Portuguese, Leo Kliesen speaks German and Miguel Caballero Rojo speaks Spanish. Still, there are some characters that do not speak in their native language (e.g. Lei Wulong still speaks English despite being from Hong Kong). The game was released in Japanese arcades on September 14, 2011 and received an update, subtitled Unlimited, released on March 27, 2012 in Japanese arcades. A console version based on the update will be released for PlayStation 3 and Xbox 360 in September 2012, and for the Wii U during Winter 2012. As in the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactive character to gradually recover some life they might have lost. At certain points, an inactive character's life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player's fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round. The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from.[9] Tag combos (referred to as “Tag Assaults“) can now be done simultaneously with both characters participating in the combo at the same time. The game also inherits gameplay features from Tekken 6, such as “Bound“ hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas. Character-customization is also be featured, similar to past Tekken games. Features suggested by Harada include recording in Practice mode as well as a Tutorial to bring new players into the fold more smoothly than has been possible in the past. The game features a “stage gimmick“ system. An example of the system shown in Famitsu has the player slamming his opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo.
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