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Using R3DS Wrap - Never retopo again

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Hello my glorious minions... (tosses cape...) In this video I show you a great technique, (basically fu#%ing magic) for taking an existing head with proper edge flow and wrapping it onto another head, sculpt or scan data with bad topology. Even when the meshes don't match. Thus, eliminating the need for retopology all together. Why would you want to do this? Well this means that any time you finish one of those zbrush mesh's with bat sh%t crazy topology, all you gotta do is take a head with clean geomet

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