Learn about new features in the Vellum solver for Houdini 19.5, with a focus on improvements for tetrahedral stretch constraints and simulating rigid bodies with grains. We'll also explore a few lesser known attributes for Vellum fluid simulations, the new Vellum Attach Constraints SOP, and even a couple of “stupid Vellum tricks“. John Lynch is a Senior Software Engineer at SideFX. Over the last decade he has worked on several simulation systems in Houdini, including the FLIP and Pyro solvers, fluid surfacing, and the Ocean toolkit. The last few years have been mostly Vellum, most of the time. Presentation download files here:
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