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Bloodborne PS1 Demake_ Father Gascoigne Gameplay WIP

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She created both the incredible rendition of the boss music and the music that plays during the cutscene. I worked with her to set up and integrate the music into the code base so everything triggers at the correct places. The level also has some new additions, like the clocktower its bell tolling and the green lighting which was common in the leaked Project Beast footage. It also feels a lot more retro compared to Bloodborne PS4’s pale blue / monochrome lighting so I decided to add it in. All that said, there’s still a long ways to go with this fight. The biggest thing is that the attack animation count for each of the three forms needs to be higher, but there’s also smaller things like the fog wall, popping between animation transitions and more!

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