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PATH of EXILE 2: Taking More RISKS to Make the Best ARPG Campaign - Exclusive Interview PART 2

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On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game for a extended session - In part 2 we talked about campaign design, gear progression, taking risks and making the best leveling experience for the widest range of players. Part 1: ZIGGYD Live on TWITCH: Thanks to GGG for covering flights and Jonathan for sharing his home with my family for my stay - it would not have been financially viable to do this trip otherwise. Timestamps: 0:00 - Overhauling the Game Again and Again 1:49 - Being Unafraid to Take Risks 3:34 - Flasks Charges From Monsters Reconsidered 4:56 - Checkpoints 6:14 - Chris Wilson on Flasks 6:36 - Leveling Skills Through Drops 12:18 - Making Support Gems Meaningful 16:31 - Attribute Requirements 18:05 - More Impactful Attributes 20:57 - Gold & Gear Progression 23:02 - Subtle Deterministic Loot Drops 24:08 - Secret Loot Areas 24:27 - How Exploration Helps Progression Balancing 25:08 - Secret Quests 26:45 - “Unique“ Rare Monsters 28:35 - Making EVERY Area Interesting 30:27 - Making Campaign Reruns Better 32:14 - Doing Procedural Generation Right 33:09 - Giving Players the Loot They Need #pathofexile2 #pathofexile

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