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Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps

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This tutorial covers how to use the voxel editor to import a map, setting the graphics quality and the lighting, configuring and using the camera, and configuring and doing a render. 0:00 Tutorial intro showing the final isometric render 0:05 Avoyd Main Menu 0:14 Avoyd Voxel Editor 0:20 Setting Start As Voxel Editor 0:32 Import Minecraft Map 1:04 Right Click Movement 1:13 Graphics Quality Settings 1:37 Isometric Camera Setup 3:02 Atmosphere Settings (decreasing fog by increasing atmosphere Half Length) 3:41 Moving Camera Centre 4:25 Setting the sun angle 5:28 Hiding the editor's user interface (Ctrl M) to check the render preview 5:41 Opening Render Controls 5:52 External Viewports 6:15 Preview Render 6:19 Preview Denoising 6:29 Raytrace Scene 7:02 Increasing samples through continuous accumulations 7:30 Auto save 8:12 Render Complete - opening screenshot directory 8:23 Image format settings 8:42 Render Image Size settings 9:02 Final Render & Credits Credit: Minecraft Map Greenfield City

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