CS2 did not fix the left side peeking advantage that CSGO had, but it might be slightly different than you remember. Let’s investigate exactly how it works. For reference, Left and Right will be referred to from the players perspective, not the viewers, and are designated in the top corners of the screen to help you keep track! To test this, first we have to determine where the camera’s horizontal position in the player model. To do this, I positioned myself against the doorway where the center of my screen is directly centered with the edge of the door. That way it would perfectly cover half of my left or right model. Then I took a picture from a 3rd perspective. With a little bit of photoshop magic, I can determine where the camera lies. Doing this, we notice a few things. The camera does not come out of the horizontal center of the characters face, but the horizontal center of the characters entire model. Furthermore, the character has a slight lean, so the distribution not ev
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