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TITANNN - Quake Live - Bright Skins

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This video is to show some of the enhancements when using Post Processing within quake live. esc - options - advanced options - post processing Here are the settings I used: Post Processing: Yes Color Correction: No Bloom: Two Passes Bloom Threshold: .490 Bloom Saturation: Bloom Intensity: Scene Saturation: .708 Scene Intensity: .333 The effects shown here can be turned up WAY more... making the enemy an entire green glowing box (where the hitbox is)... oddly enough you can even see the glow around the corner before the body actually appears. I use a quadcore i7, geforce gtx 295, 6gb ram, 64bit with absolutely no frame drops (from 125) Use at your own discretion.

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