Project files (Files only work properly in ): In this video, I’ll go over one way to seamlessly loop a smoke simulation in Blender 2.9. I’ll use OpenVDB to create the effect, meaning that there’s no need to render it out and loop it in post. Keep in mind, though, that this is a more technically involved method. So, although it allows for more control and versatility, it’s tougher to work with, much slower to render, and more likely to lead to technical issues and bugs. Some of these hurdles will also be addressed in this video. This video took me a bit longer to make than I anticipated, so I’m sorry about that! This time, I decided to avoid making a more comprehensive tutorial, as Mantaflow is still going through some notable bug fixes and changes. Instead, I opted for something more “futureproof“. OpenVDB allows for much easier control over the simulation. Before, I had to use collection instances to be able to duplica
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