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#3dsMax USD 0 5 - MaterialX

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The smarter way to render and manage scenes - renderStacks for 3dsMax --------------------------------------------------------------------------------------------------------------------------------- MaterialX Material - This scripted material can load MaterialX files (.mtlx) into the Material Editor. Under the hood, it is actually importing the MaterialX files into a Physical Material composed of an OSL network of textures. MaterialX Importer - Allow to import .mtlx document as Physical material and OSL maps MaterialX maps - MaterialX standard library nodes are implemented ax mx_ OSL maps in Slate. This allows users to edit/author MaterialX using 3dsMax native material editors. MaterialX Exporter - allow to export a valid Physical material tree as MaterialX document. MAXScript - The MaterialX Importer and Exporter are exposed to MAXScript to allow automation and scripting. Integration with USD - The MaterialX plug-in comes with a Shader Writer for the 3ds Max USD Plug-in that will allow the USD export to bind references to the MaterialX files to USD Prims when exporting scenes using a MaterialX Material please visit the unofficial 3dsMax what’s new

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