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A Better way for UI Communication | Unreal ViewModels

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If you are wondering, what is a better way to communicate data between gameplay code and UI? Is there is a better alternative to property binding, getting all actors or all widgets of class? How can utilize Event-Driven UI in Unreal? What are Viewmodels and How to use them? Then this video is for you! We'll go over How to create view models in C and Blueprints. The different ways to create them. What are View Bindings, how to use them and what are some of the viewmodel Caveats? Project Files: 🔴 Support me on Patreon: Resources: Timestamps: 00:00 Intro 01:20 Creating a View Model 04:16 Initializing a View Model 08:12 View Bindings 09:09 View Model Caveats 10:24 Outro Credits: Music by Arcee on Soundcloud -

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