Features: -FACS-based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes. -Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints. -Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching. -Easy to manipulate using facial controllers and/or GUI. -Compatible with all game engines and animation packages. -Smooth transition between all the expressions. -Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression. Email: info@ Website: Facebook:
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