This talk describes some of the rendering and performance techniques used in Filament for lighting, tone mapping, general shading, etc. Filament is an Open Source real-time physically based rendering engine for Android, iOS, WebGL, and desktop platforms. The source and binary releases can be found on GitHub at This talk was presented at SIGGRAPH 2020 as part of the Moving Mobile Graphics course. You can learn more about the other talks that were part of this cours at ht
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