In this video I will walk you through taking a high poly Zbrush sculpt, running it through ZRemesher to lower the polycount, UVMaster to generate UVs and then exporting it as an FBX and importing it into Blender 3D. 00:00 Intro 00:34 Set Up 01:55 ZRemesher (High Poly to Low Poly) 03:30 ZRemesher Guides 05:35 ZRemesher PolyPaint Density 07:36 UVMaster - Automatic UV Maps 10:02 Detail Projection 14:07 Bake Normal and Texture Maps 15:38 Export to FBX 16:48 Import FBX into Blender 3D Helpful 3D Tutorials: Learn Topology: Export from Zbrush to Substance Painter: ZRemesher - Automatic Retopology in Zbrush #Zbrush #Blender
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