This videos shows the workflow for integrating a VIOSO projection calibration into Unreal Engine through the nDisplay system. Our hardware setup for this demo is a multi-server system composed of 4x windows machines: - 1x Master connected to a full HD monitor - 3x Clients each connected to a WQXGA projector (NORXE P1) calibrated on a curved screen (panadome) With our VIOSO VR&SIM software we perform a 3D calibration across the servers and export it to the VESA MPCDI v2 format. The integration is then d
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