In this tutorial we will demonstrate the process of rigging and exporting a Tank within 3DSMAX and setting up the vehicle in the editor. 0:03 - Separating your vehicle mesh out into the hull, tracks, turrets and weapons. 0:27 - Tank skeleton naming conventions and using the Sample Tank Skeleton 0:51 - Rigging the wheels 1:41 - Rigging additional parts of the hull 1:57 - Rigging the turret 2:13 - Rigging the main gun 2:29 - Rigging the tank tracks 3:07 - Exporting from Max and Importing into the Engine 3:50 - Using the Abrams as a base, and replacing the mesh 4:47 - Setting up the Hull Physics Asset 5:24 - Setting up the Turret's Blueprint 6:24 - Setting up the Tank's Animation Blueprint 7:30 - Double checking the wheel setup 8:10 - Test driving! 8:31 - Setting up the Main Gun 9:34 - Brief introduction to the Armor Collision Mesh Sample Tank Skeleton FBX -
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