Simple guide to bringing in 2d art assets, breaking up sprite sheets into individual frames, placing animation frames into animations as Unity understands it, and adding a couple necessary components for 2d game characters. Example Character Used Make a 2D Platformer Character with State Machines in Unity 2020 ◢◤◣◥ Chris Recommends ◢◤◣◥ Skillshare for Online Video Courses ►► ProtonVPN for Internet Privacy ►► ◢◤◣◥ See My Full Software Courses ◢◤◣◥ ➣ Follow Me On YouTube ►► Odysee ►► $/invite/@ChrisTutorials:b Bitchute ►► Pocketnet ►► Minds ►► ►► Music ►► Too Cool by Kevin MacLeod Link: License: Timestamps: 0:00 What to Expect 0:13 Extracting Files 0:56 Add Sprite Art to Unity 1:56 Creating Character Game Object 2:28 Image Settings for Pixel Art Spritesheet 4:40 Adding Sprite to Game Object 6:17 Setting Up Animations 8:39 Adding Move, Attack, Hurt, and Death Animations 11:02 Creating a Prefab for the Character 11:35 Animator Window Next Steps 12:46 Adding Rigidbody to Character 13:48 Adding Collision Shape 14:53 Creating a 'Floor' & and Testing Gravity 17:12 Video Wrapup & Next Steps
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