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UE5 Tutorial MPS V3 - Modifying Animations w/ Control Rig & Sequencer

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MP System V3: Magpul PMag by Farengar: The 5th tutorial covers the process of modifying existing animations. To start things off though, we'll complete the weapon skeleton creation in blender first. There are many ways on how to animate. Probably the simplest approach is to take existing animations and simply altering them. Thankfully, the sequencer in combination with the control rig has become quite the powerful tool. This tutorial covers that very process for the “First Draw“ animation for both the body anims and the weapon anims. The same is done for the “Reload Short“ & “Reload Long“ animations off-screen. The next tutorial will be using marketplace animations and how to integrate them into the system using simple retargeting. Video timestamps: 00:00 - Intro 00:55 - DCC Weapon Rig 03:42 - Control Rig & Sequencer Setup 09:25 - Sequencer - Weapon Animation 12:55 - Fixing Offset Errors Script: Music: AMBIENT TECHNO || mix 001 by Rob Jenkins

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