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Realistic LED emissive screen material with RGB pixels in Unreal Engine 5 | Tutorial

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I will show you how to create realistic emissive LED screen material with real RGB pixels inside Unreal Engine 5. We will create flexible material, so you would be able to use any screen texture and any pixel shape for your project. This material will be great for any screens, TVs, billboards, and other emissive materials in your scene. Check out my other Unreal Engine content: Realistic fluted, ribbed, and frosted glass material Timestamps: 0:00 Reference 0:44 How this material works 1:41 RGB pixel and screen textures 2:04 LED Screen material 5:20 Material instance 6:01 The problem and how to fix it 7:50 Viewing Angle Control 9:35 Distance control – pixel lines 11:58 Distance control – pixels 12:54 Final result 13:03 Using different pixel textures 13:21 Using different screen textures 13:41 Texture optimization Here's my Behance profile: #Unrealengine5 #ue5 #tutorial

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