In this GDC 2015 talk, BioWare's Neil Thompson tales a look at the inspiration behind the art direction of the company's acclaimed Dragon Age: Inquisition, including influences from film, photography and architecture, the need to stay true to an IP, and adoption of new systems / technologies to provide visual benchmarking on the “next gen“ consoles. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Checkout our Facebook page for GDC exclusives
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