Changelog and Q&A BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez. Support Blender by joining the Development Fund #b3d #BlenderToday * Music by @Thaehan -- Animation * Animation: Add duration display to frame range settings Christoph Lendenfeld * Animation: Gaussian Smooth operator for Graph Editor Christoph Lendenfeld * Animation: Graph Editor - grey out area outside of normalization range Christoph Lendenfeld * Animation: Auto frame curves Y extents when hitting normalize Christoph Lendenfeld * Animation: Insert Keyframe only on active FCurve Christoph Lendenfeld * Animation: Weight Paint select more/less for faces Christoph Lendenfeld * Animation: Weight Paint select more/less for vertices Christoph Lendenfeld * Bone relation lines: optionally draw between bone heads Sybren A. Stüvel Build * Build: changes needed to build on FreeBSD Shane Ambler * Replace install-deps bash script by a python one, and only handle distro packages. Bastien Montagne Compositor * Realtime Compositor: Implement Anti-Aliasing node Omar Emara Cycles * Cycles: build Light Tree in parallel Weizhen Huang * Refactor Light Tree to improve readability and efficiency Weizhen Huang Geometry Nodes * Geometry Nodes: Simplify retrieval of node dependencies Hans Goudey * Geometry Nodes: Copy cached no loose edge status in realize instances Hans Goudey * Geometry Nodes: Tag no loose edges after curve to mesh node Hans Goudey * Geometry Nodes: Slightly improve curve to mesh performance Hans Goudey I18n * Extract asset catalog and asset names and descriptions Damien Picard * Translate Node Add menus generated from asset files Damien Picard * I18n: translate error messages generated with WM_report() and family Damien Picard IO * OBJ: improve UV values merging in the exporter Aras Pranckevicius * PLY: improve UV values merging in the exporter Aras Pranckevicius * Externals/IO: update fast_float.h to latest version Aras Pranckevicius Metal * Metal: Optimize SSR shader for Apple Silicon Jason Fielder Timeline * Timeline: draw cache in overlay so that it stays in sync with actually cached data Jacques Lucke Transform * Transform: expose hardcoded 'Rotate Normals' key Germano Cavalcante UI * UI: Clicking camera icon while rendering should open render window Remy Fayet * UI: Noto Emoji Font with Unicode 15.0 Updates Harley Acheson * UI: support the primary clipboard for console & 3D text selection Campbell Barton * Separate ColorRamp node name into Color Ramp Daniel Salazar USD * USD import fix: set active mesh color. Michael Kowalski UV * UV: Add option to Pack UVs using the xatlas strategy Chris Blackbourn * UV: Add alpaca_rotate variant for improved packing efficiency Chris Blackbourn
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