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CS2s New Nuke Analysed

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The new Nuke is almost identical to the old one, only Source 2 and new PBR effects on virtually every texture. I investigate the MASSIVE difference it makes to the graphics in this map. 0:00 - Intro 0:52 - Realtime indoor shadows 2:51 - RIP bench 2:56 - PBR VS old materials 4:24 - Improved shadows 4:56 - Is Nuke look too clean? 5:39 - Spotting reflection problems 6:15 - Vehicles and tower placements 6:35 - Draw distances 7:14 - Breakable examples

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